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- on exitFrame
- global gCount, gGoodOrBadSelectionSprite, gGoodOrBadSelection
- if gCount = 1 then
- puppetSprite(gGoodOrBadSelectionSprite, 1)
- play frame "fortune result"
- else
- set gCount to gCount + 1
- go(label("a" && gGoodOrBadSelection && "day") + 1)
- end if
- end
-